Posts Tagged “characterization”
As a follow-up to his March column on Writer Unboxed, which we highlighted last time, Donald Maass takes a closer look at not just situations but characters who inspire awe.
Why is awe so important in writing? Well, to put it simply, it may not be strictly necessary, but it’s an element that will help you craft Maass’s favorite: a breakout novel, one that stays with readers and shakes them to the core. To do that, sometimes, you have to shake your characters to the core, too.
To create characters that inspire awe, he suggests:
Answer the following questions and apply the answers in your current manuscript:
- What happens in your story that makes your protagonist the most angry? Anticipate that anger three times in the story before the big event.
- What does your protagonist believe beyond all else? Create a story event that forces him or her to accept the opposite.
- What does your hero or heroine see about people that no one else does? Find three times when he or she will notice that thing at work.
- Why does your protagonist’s life matter? At the moment when that’s most true, allow your protagonist to humbly grasp their importance to someone else or to the great scheme of things.
- As I’m sure you can see that’s just the beginning. Inspiring awe requires building awesome characters.
You might recognize this as very similar to exercises Maass suggests in Writing the Breakout Novel Workbook. These are challenging exercises that prompt you to dig deep into your characters—so have you ever done them? What have you found from exercises like these?
Photo by Paul Fisher
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Posted by Jordan in Technique, tags: attitude, character attitudes, character passions, character vocabulary, character voice, characterization, Deep POV, lenses, perspective, point of view, pov, senses, sensory writing
Yesterday (and throughout this series), I mentioned that we have to focus on our characters and what they perceive when we detail the sensory information. We’ve talked about how to get into a character’s head (waaay back when), but sometimes seeing with our character’s eyes (or using their other senses) is a bit more challenging than just understanding what they’re thinking.
One thing that I’ve done to work on this (can you tell this is actually what I’m working on now?) is to go through each scene and write down all five senses for that character in that setting. As I do this, I ask myself questions about the character in the setting:
- Which of my character’s emotions or experiences would color this setting? Does the sandy desert remind her of her grandmother’s house, or him of Desert Storm? (Or make up new experiences, if you feel like it.) If you need a setting to have an impact, sensory data could trigger strong memories for your character. Or if you just want your character to have a strong emotional experience, sensory data from the setting might be the way to go. Emotional
- Is this a new setting for the character? If so, keep in mind your character’s personality and purpose there. Someone accustomed to danger might scan for the best escape route first. (And she won’t sit with her back to the door. Don’t even ask.) But if she’s there to meet a friend, looking for that friend will be a close second priority.
- Conversely, is this setting very familiar to the character? If, for example, it’s their home or workplace, they may not “experience” it anymore. So if you need to be in that character’s POV in that setting, focus only on what stands out. Most of us don’t know what our own house smells like (unless we’re the ones buying the air fresheners!), but we’ll notice the overripe garbage.
- In a familiar setting, can I have other people interact with the set? The other characters’ interactions with the POV/owner character’s furniture may suddenly draw her attention to the ratty patch on the arm of the couch where her cat sharpens its claws—or maybe the cat does that itself.
- Do we remain grounded in the setting? Do we go too long without referencing something concrete in the “real world” of the story, devolving into people talking in space? (That’s one of my big things to work on.) Note: we don’t have to redescribe the drywall, but even interacting with a prop keeps us from floating off into space.
- Do we remain grounded in the character? Kind of the opposite phenomenon—do we spend too much time on the description so that we kind of lose track of what the character is doing/thinking/feeling? (And thanks to Andrew for bringing this to mind in the comments!)
What do you think? How do you get into your characters’ senses?
Tomorrow, we’ll have more about picking which senses to focus on for your character!
Photo by Vestman
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After all this talk about character arcs, I was browsing around on an interesting screenwriting blog, and found an article kind of arguing against character arcs. So are character arcs necessary? The answer, of course, is it depends—and it depends on several factors.
In plot-driven fiction, for example, the characters’ growth and change aren’t what the story is about. Dirk Pitt, James Bond, and Indiana Jones see little, if any, character growth in each episode of their stories (aside from the new Bond movies, maybe). While they are memorable characters, and we root for them to win, we don’t care if they have a life-altering experience to become better people. We’re cool with them staying the way they are. The story focuses on their adventures rather than their experiences.
However, in character-driven fiction, the character arc is central. Reading this kind of fiction enables us the live character’s experiences and feelings, and those are at least as important to the story as the actual actions.
It also depends on the genre. Mysteries tend to be more plot driven. Action stories are usually more plot driven. Romances, especially single-title length ones, are usually more character driven.
Another consideration is whether the book will lead into a series (and if so, how long). If this is going to be a serial character, how many different lessons can s/he learn? It’s possible, of course, to do a metaarc—one that takes the character on a journey from the beginning to the end of the series (Harry Potter?)—but it will probably require considerable planning.
What do you think? Can you think of successful characters who don’t arc? Do you write characters who don’t arc?
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Yesterday, we talked about character arcs within scenes, and we mentioned that there are two different ways to handle them. The first kind uses scene structure to bring about the change. The second kind of change, however, doesn’t rely on scene structure because it doesn’t happen in a scene—it happens in a sequel. The Sequel is what comes after the scene—the emotional response. However, it also has a structure that can help with this kind of character arc.
Bickham’s structure for the sequel is Emotion – Thought – Decision – Action (which leads to another scene). The Emotion is the initial response to the events of the scene and its Disaster. When the character moves past the initial emotion, they think through the events, their response and their options in the Thought phase. This ultimately leads to a Decision, which takes the character to another Action.
Not all the steps of the sequel are necessary. In fact, the sequel itself might not be necessary—depends on the pacing and whether the emotional reaction constitutes a change. But when the character is going through a major change, we can spend a little more time here. And this is where we motivate the next action.
When an emotional change in the sequel follows the full steps of the sequence, we know that there’s a logical progression of the events of the sequel. By moving through these steps, we can lead the characters and the readers through the steps of the change and create a compelling, convincing change.
For example, if we need our character to go from shocked after the last disaster to furious in the sequel, we start with that initial emotional response—the shock. We don’t have to spend a long time exploring the shock, especially if that’s the kind of reaction you’d expect in light of the disaster. Once we create a vivid picture of the shock (and that’s a toughie, since it’s characterized by the absence of feeling, really), we can give the character a minute to get her bearings again.
Once she’s had some time to recover, she’s ready for the Thought phase. Here we can explore exactly why she’s so surprised—because, say, this revelation is something that the hero could have told her. It’s something she would understand and would have even made her happy, if he had just told her, and he knew that—but he’s chosen to lie to her about it the whole time they’ve known one another.
And that can lead us to the Decision. The Decision can be about the coming Action and set up the next scene—or it can be a further decision about the emotional response. You know what? He should have told her. How dare he not? And if he could lie about that, what else about their relationship was a lie?
And now she’s mad.
What do you think? How have you handled drastic emotional changes in sequels?
Photo by Dan Foy
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So far, we’ve looked at character arcs on a macro level—characters changing over the course of a story. At the beginning of the series, however, Deb pointed out that characters can also have arcs within a single scene, where they go from one emotion to another, possibly opposite, emotion.
Character emotions are always delicate things. It’s so easy as a writer to push the emotions a little harder than we should, so that they end up unnatural—especially in a delicate transition. Now, of course it’s always possible to use the events of the scene to create a very natural change in a character’s emotion—but it’s not the only way.
Jack Bickham delves into both kinds of changes in his book Scene & Structure. The first kind of change relies on external actions and scene structure. The basic structure of any scene, Bickham says, is Goal – Conflict – Disaster.
The Goal is the POV character’s goal at the start of the scene, for just that scene. (For a story and characters that feel purposeful and driven, have the character state the goal near the beginning of the scene.) The Conflict is what happens as the character pursues the Goal and meets resistance—dialogue, movement, pursuit, etc.
The Conflict builds to the climax of the scene—the Disaster, when the character’s goal is frustrated. Naturally, when the character is frustrated, s/he will have an emotional reaction—for example, she might go from hopeful or determined at the beginning of the scene to discouraged at the end.
So external events can obviously help to bring about a micro character arc. But there’s another way to show emotional change within a scene that we’ll look at tomorrow.
What do you think? How have you handled drastic emotional changes in scenes?
Photo by Tony Case
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