Posts Tagged “scene”

This entry is part 6 of 8 in the series character arcs

Yesterday, we talked about character arcs within scenes, and we mentioned that there are two different ways to handle them. The first kind uses scene structure to bring about the change. The second kind of change, however, doesn’t rely on scene structure because it doesn’t happen in a scene—it happens in a sequel. The Sequel is what comes after the scene—the emotional response. However, it also has a structure that can help with this kind of character arc.

Bickham’s structure for the sequel is Emotion – Thought – Decision – Action (which leads to another scene). The Emotion is the initial response to the events of the scene and its Disaster. When the character moves past the initial emotion, they think through the events, their response and their options in the Thought phase. This ultimately leads to a Decision, which takes the character to another Action.

Not all the steps of the sequel are necessary. In fact, the sequel itself might not be necessary—depends on the pacing and whether the emotional reaction constitutes a change. But when the character is going through a major change, we can spend a little more time here. And this is where we motivate the next action.

When an emotional change in the sequel follows the full steps of the sequence, we know that there’s a logical progression of the events of the sequel. By moving through these steps, we can lead the characters and the readers through the steps of the change and create a compelling, convincing change.

For example, if we need our character to go from shocked after the last disaster to furious in the sequel, we start with that initial emotional response—the shock. We don’t have to spend a long time exploring the shock, especially if that’s the kind of reaction you’d expect in light of the disaster. Once we create a vivid picture of the shock (and that’s a toughie, since it’s characterized by the absence of feeling, really), we can give the character a minute to get her bearings again.

Once she’s had some time to recover, she’s ready for the Thought phase. Here we can explore exactly why she’s so surprised—because, say, this revelation is something that the hero could have told her. It’s something she would understand and would have even made her happy, if he had just told her, and he knew that—but he’s chosen to lie to her about it the whole time they’ve known one another.

And that can lead us to the Decision. The Decision can be about the coming Action and set up the next scene—or it can be a further decision about the emotional response. You know what? He should have told her. How dare he not? And if he could lie about that, what else about their relationship was a lie?

And now she’s mad.

What do you think? How have you handled drastic emotional changes in sequels?

Photo by Dan Foy

Do you find this post helpful or inspiring?
Heck yes I do! 

Comments 1 Comment »

This entry is part 5 of 8 in the series character arcs

So far, we’ve looked at character arcs on a macro level—characters changing over the course of a story. At the beginning of the series, however, Deb pointed out that characters can also have arcs within a single scene, where they go from one emotion to another, possibly opposite, emotion.

Character emotions are always delicate things. It’s so easy as a writer to push the emotions a little harder than we should, so that they end up unnatural—especially in a delicate transition. Now, of course it’s always possible to use the events of the scene to create a very natural change in a character’s emotion—but it’s not the only way.

Jack Bickham delves into both kinds of changes in his book Scene & Structure. The first kind of change relies on external actions and scene structure. The basic structure of any scene, Bickham says, is Goal – Conflict – Disaster.

The Goal is the POV character’s goal at the start of the scene, for just that scene. (For a story and characters that feel purposeful and driven, have the character state the goal near the beginning of the scene.) The Conflict is what happens as the character pursues the Goal and meets resistance—dialogue, movement, pursuit, etc.

The Conflict builds to the climax of the scene—the Disaster, when the character’s goal is frustrated. Naturally, when the character is frustrated, s/he will have an emotional reaction—for example, she might go from hopeful or determined at the beginning of the scene to discouraged at the end.

So external events can obviously help to bring about a micro character arc. But there’s another way to show emotional change within a scene that we’ll look at tomorrow.

What do you think? How have you handled drastic emotional changes in scenes?

Photo by Tony Case

Do you find this post helpful or inspiring?
Heck yes I do! 

Comments Comments Off

This entry is part 1 of 24 in the series Tension, suspense and surprise

I’m brushing up today on creating tension in a scene. There are lots of “tricks” and techniques to get the “tension in every page” Donald Maass recommends. While I don’t really go in for resorting to tricks to create suspense, little techniques can really establish, increase or build the tension within a scene.

The list:

  1. Give a character a goal in each scene
  2. Setbacks to a character’s goal in a scene
  3. Uncertainty—often from a lack of information
  4. Worry—plenty of bad information
  5. Doubt, especially in one’s self (the character, not the writer ;) )
  6. Raise the stakes—put more people or a bigger, more valuable objective in danger
  7. bite nails

  8. Increase the odds against the character
  9. Make the characters care more—greater emotional stakes
  10. Make things more challenging
  11. Surprise character or event to change things up
  12. Nonhuman obstacles—setting or weather interfere
  13. Using the POV of a character that doesn’t know something vital (something we’ve established in another POV)
  14. End the scene with a foreboding foreshadowing
  15. Play on a character’s inner anxieties—push them to the limit (and beyond)
  16. Let the characters blow up—what are the consequences?
  17. “Minidisaster”—a preview of what could happen in the big disaster, by showing a small version of their impending doom.
  18. A close call
  19. A character purposefully withholding info from another
  20. Jump cutting to another scene/storyline immediately after a disaster
  21. Make characters’ goals look impossible. Or just make them impossible.
  22. Stating a chilling fact.
  23. Danger—dangerous, skillful work.
  24. Deadlines approaching
  25. Foreshadowing a coming confrontation
  26. grip knuckles

  27. An unfortunate meeting
  28. Trapped in a closed environment (perhaps a crucible?)
  29. Fears coming true
  30. Set up any of these situations and prolong them, rather than relieving the tension
  31. Remove characters’ supports
  32. Disable characters’ strengths
  33. Undermine characters’ belief systems (not necessarily in a religious sense, but in a “I’m fighting for the greater good—holy crap, what do you mean the victim’s a bad guy?” kind of way)
  34. Move up the deadline
  35. Avoid low-tension scenes (sequels, really):
    • Thinking (esp while driving between one scene with live action and another)
    • Decompressing or cleaning up
    • Coffee breaks
    • “Aftermath” scenes
    • Sometimes, even love scenes—a sex scene releases all the sexual tension you’ve established, so then you have to reestablish that tension with something to keep them apart. Though this can be done well, often, this is where we get the contrived or entirely external conflicts that just aren’t that compelling.
  36. Leave out the parts people skip ;) —distill scenes to their essential parts
  37. Cut small talk (unless you’ve worked hard to establish that the small talk is covering something else, something with a lot of tension, or you’ve got a lot of subtexting)
  38. Make one character’s scene goal conflict with another’s scene goal
  39. Make us root for the other guy—make the antagonist a sympathetic character, so we want both sides to win.

Sources: Revision And Self-Editing by James Scott Bell, Stein On Writing by Sol Stein, Writing the Breakout Novel by Donald Maass, and me, of course.

What do you think? What do you do to create or increase tension in a scene? How can you implement these ideas in your work?

Photo credits: nail biter—Cavale Doom; knuckled grip—Alex Schneider

Do you find this post helpful or inspiring?
Heck yes I do! 

Comments 6 Comments »

©2008-2012 Jordan McCollum, except indicated images. All rights reserved.