All posts by Jordan

Eliminate “scaffolding” for elegant deep POV

This entry is part 5 of 14 in the series Deep POV

When you see a building under construction, your eyes are naturally drawn not to the building, but to the latticework of metal encasing its facade. In writing, the same attention to certain words and phrases—in this case “head words”—creates the same effect.

Sometimes we use phrases like “he thought” or “she knew” to reinforce the POV character’s connection with the thoughts in narration. But instead of drawing our readers’ attention to the character’s thoughts, too many of these phrases can draw attention to that scaffolding—the words that encase the character’s thoughts. Remember the example we used early on of watching a character looking out the window versus seeing the view ourselves?

This passage from the otherwise excellent Scene & Structure by Jack Bickham exemplifies the thinking behind this problem:

Failure to use constructions that show viewpoint is quite common, and, we can be thankful easy to fix. . . .

Consider the following statements:

The cold wind blew harder.
A gunshot rang out.
It was terrifying.

These are fine observations, but in none of them do we know where the viewpoint is. Ordinarily you should recast such statements to emphasize the viewpoint, thus:


She felt the cold wind blow harder.
He heard a gunshot ring out.
It was terrifying, she thought. Or:
Terror crept through her.(89)

I can’t say whether it’s just publishing trends or the version of deep POV that’s au courant, but today, publishing trends have moved far, far away from his “fixes” (other than the last one, of course). Today, such “scaffold fixes” smack of telling instead of showing.

Showing versus telling

By emphasizing the viewpoint character in these sentences, we are doing exactly what Bickham wants us to—show the viewpoint. However, we’re telling what that character is seeing/feeling/hearing.

The question readers should be asking upon reading a sentence like Bickham’s first examples isn’t “Who’s seeing/feeling/hearing this?” It’s “What’s next?”

Naturally, these examples are pretty much begging for this kind of scaffolding—because they’re in isolation. If you start your scene with a sentence like any of these (without a clear POV, that is), then yes, readers could be confused whose POV you’re in. You must establish the viewpoint character early on—but not by telling.

The cold wind blew harder and Jack flipped up the collar of his coat. He hated the winter.
A gunshot rang out. Maria flung herself under the nearest car before the terror could even register.

If you establish the POV at the beginning of the scene, and continue to show your character’s thoughts throughout the scene, simple declarations and observations of the world around him don’t require you, the author, to tell us that the POV character is the one seeing/feeling/tasting, etc. Cutting back the unnecessary scaffolding lets the elegant architecture of the sights and senses of your story shine through.

For Thursday, we’ll look at when you should use “head words” and how to not “eject” your readers from the characters’ point of view.

What do you think? Don’t you want to wish me a happy fifth wedding anniversary? Do you notice “scaffolding” or head words when you’re reading? Do you try to avoid them while writing? Or do you see them as a useful tool to establish viewpoint?

Photo credits: scaffolding—Paula Navarro; Colosseum—Hannah Di Yanni

Want your website reviewed?

Update: The deadline to register is 3 August 2009.

In case you missed it, a couple weeks ago I had a guest post over at literary agent Nathan Bransford’s blog. The post was about the top seven things every aspiring author’s website must have from my perspective as an Internet marketer (my day job). If you haven’t checked out the post yet, there’s a great conversation in the comments.

From the comments, I met Kathleen MacIver of KatieDid Design. We’re teaming up to offer critiques/reviews of (aspiring) author websites—everything from functionality to search-engine friendliness to design.

Do you want free, professional advice about your website? Sign up in the comments, and be sure to put your address in the URL box. But sign up fast—slots will go quickly. (Reviews will be posted next month, once Kathleen and I are back from some time off.)

Photo credit: StillSearc

Write that Novel!

I have the hardest time coming up with titles for my works. I usually don’t settle on a title I like before the fourth draft. But I know some writers actually start there. Are you looking for a story idea? Here are a few titles that just might get you started.

  • Ninja in Airwalks (or more generically, Sneakers)
  • Pickled Justice
  • A Faithful Lie

So write that novel—but what’s the plot? Share your craziest idea for a book with any of the above titles in the comments!

Photo credit: typofi

Your character’s thoughts—in real time

This entry is part 5 of 14 in the series Deep POV

So we’ve established that it’s important to get your readers into your character’s head right at the start of the scene, and to convey the character’s voice. Once you’ve got that down, we stay in deep POV by living the character’s perceptions and thoughts—including their thought process—along with them.

Show, don’t tell—for real

The deeper the POV, the more important it is to show instead of tell. In a fairly limited POV, you often get simply the conclusions the character reaches: “She was dowdy.” “He was tall.” In deeper POV, we want to see more of the character’s thoughts that led to these conclusions.

Contrast these two:

Andrea turned around to find a very tall, very angry man looming behind her.

Andrea turned around to find a set of shirt buttons. Shirt buttons? She followed the column of buttons up, her neck arching back to peer at the scowl looming above the crisp collar.

In both passages, we get that the man’s considerably taller than Andrea, and that’s he unhappy. You could take the showing further by describing the scowl. This all depends on the context—if she’s only got enough time to catch a glimpse of him before he robs her/hits her/runs away, you’ll want to skip to the conclusion. If meeting this man is important or you want a specific effect, you can draw it out even more.

This showing requires you to create images that your readers can visualize through specific detail.

Use detail

Detail helps us to sets us in place. Using our characters’ interests and passions as a guide to what they notice and how they talk about it, we can convey a stronger sense of the events, people and places in our story.

Be specific in your detail. Specific images convey much more meaning than vague, generic references. A Beemer gives a very different interpretation than a beater, and both of which are more useful to us as writers than the word “car.”

Then draw the conclusion

The conclusions our characters reach about people, places and events are more powerful when they’re supported by details. But instead of laying out the character’s conclusion and then backing it up with the specific evidence, take things in a logical order to make those conclusions comprehensible and powerful.

So, first we notice the details (through showing, not telling), and then we put those specific details together to come to a conclusion. Here’s another comparison to illustrate the difference:

Jack hid in the corner just before Erica walked in. She was eager to see him. She scanned the room for him.

No true details, conclusion first—this comes off to me as very much “telling” instead of “showing.”

Jack hid in the corner just before Erica walked in. Leaning forward, she cast her eyes about hopefully, eyebrows drawn up as if she silently asked herself where he was. She was eager to see him.

This paints a much more vivid picture—we know what Jack sees, and with the detail, we see it ourselves. In this instance, the detail might be so strong we don’t need the conclusion at all.

Now, everything has its reasonable limits. The amount of detail—or even its use at all—depends, of course, on the specific context. We can skip to conclusions in the middle of a car chase. The hero and heroine meeting for the first time calls for a bit more notice of detail. To keep the thoughts “feeling” like real time, be sure to match the amount of detail—and how you work it in—with the pace.

Next week, we’ll look at the words you should—and shouldn’t—avoid for deep POV!

How do you show your characters’ thought process to help portray the places, events and people in your story?

Photo credits: buttons—Emily Lucima; eyes—Charlie Balch

Getting started

Tomorrow we’ll continue with deep POV, looking at conveying your character’s thoughts without slowing down the action of the story.

As I finish up what I hope will be the final major edits of my latest project, I’m getting ready to start my next project. But while I have several ideas to write next, I haven’t chosen one for sure.

For my last few projects, I’ve found ideas (or have friends give them to me) that I had to write right away. It was almost like I didn’t have a choice—I had to start getting those ideas and characters down on paper before I lost them. There was an urgency driving me the whole time. I had to get those scenes down before I forgot the dialogue and the characterization and the next steps.

I haven’t had that “I have to write this now” feeling yet, so I’m still kind of floating. I’ve been working on sketching out the internal and external conflicts, developing the characters, and finally outlining the plot. I guess I’m secretly hoping that working on this will bring that feeling, but I’m also kind of afraid it’ll kill it.

How do you choose what to start next? Do you wait until you find something you just can’t wait to write, or do you keep developing an idea until you get that feeling, or do you start writing until that feeling kicks in?

Photo credit: typofi

Deep POV: the view from inside your character’s head

This entry is part 4 of 14 in the series Deep POV

So how do we know how our characters think? Maybe you completed the character freewrite or interview exercises last week. Maybe you’ve filled out extensive character questionnaires. Maybe you only have a sketchy mental picture of a new character. No matter how well you know your character, you can help to make sure her thoughts—her voice, her feelings—come through in your writing in what she notices, how she talks/thinks about it and how she feels about it.

What they notice

My friend Annette posted the other day about “lenses.” She tells how on a visit to New York with her mother and sisters, they were each drawn to attractions that appealed to their personal interests—things that the rest of the family didn’t even notice.

Personal interests for your characters might arise from simply the need to “round them out” and make them more full, or they can influence the plot (she hates baseball? Fantastic—he’s a semi-pro shortstop.). When you’re just starting to design a character, even one simple interest can help to create deeper characterization.

Does your character have a passion for painting? Collect baseball cards and rare comics? Live for the dance? If not, why not? Everyone has something he loves&hobbies, interests, even their occupation. The architect might admire the layout of the museum while her dabbling-in-interior-decorating sister is more focused on the color scheme. Their wannabe-artist father, of course, is there for the art, while their hobby-egyptologist mother wants to hurry up and get to the mummies.

Our personal interests often filter what we see around us. The father in the above family might be the only one who really notices the paintings, but he barely glances at the dessicated bodies. These interests also influence our perceptions of those things that we do manage to notice.

Character vocabulary

A character’s personal interests, hobbies and especially profession not only filter what they notice, but the words they use to describe it—from the scenery to the events to the other people in the story.

I, for example, can’t tell a sloop from a schooner. But someone who spends every weekend on his sailboat is going to have a full vocabulary for not just every type of ship, but the masts, the rigging, the knots, the . . . other stuff.

Let’s say that character identifies himself, essentially, as a sailor, despite his day job in sales (*snicker*). When he meets a beautiful woman, is he going to think of her using the vocabulary of fashion? He might like the cut of her jib (that’s a sailing term trying to be a play on “fashion” and “cut,” not an innuendo), but unless she’s wearing a spinnaker (another sailing term—a sail. Very Little Mermaid.), I doubt he cares much about her dress.

Instead, he might use more . . . you know, “nautical” terms—the vocabulary of his passion. At this point, I’ve made it fairly obvious that I know nothing about sailing, but for lack of anything better, he might describe how she moves through the clumps of people like a cutter slicing through the waves. She could have eyes the color of the sea, hair the same shade as the burnished mahogany fittings of his cabin. (Okay, this dude is really starting to wax poetic for a guy, but maybe the sea does that to some people.)

The more parallels our character can draw to the things around him and his passions, the more likely he is to like those things.

Character attitudes

The character’s attitude toward the things and people around him is another important aspect of his character—and his voice. Perhaps most importantly, character attitudes are a strong characterization tool. When we see how someone feels about the world around him, we really get to know him. If he recoils at a church and quotes Karl Marx to himself (“Religion is the opiate of the masses.”), we know him more deeply than if the author just told us that “Jimmy hated religion.”

Again, his interests, hobbies and profession can influence this heavily. Our sailor friend might think a man whose only maritime experience was on a ferry to be a troglodyte. Put your character working in an urban environment. Freeway tunnels are the epitome of all that’s wrong with the city—they’re closed in, suffocating, dark, crowded, and most of all, nothing like the freedom of sailing, the open ocean, the wind in your face.

On the other hand, he loves taking his lunch on the observation deck of his building—when the wind is right, you get a breeze from the sea. He has an immediate affinity for people who strike him as sailors. And your Nautica bathroom decor? Well, you decide—he could either love the touch of sailing in your home, or he could think you’re a total poseur.

The slob might not even see the pile of clean (or are they dirty?) socks on the floor, simply walking past. But her neat-freak roommate is sure to notice—and she sees whether they’re clean, dirty, or a mix of the two—and then what does she think of her slovenly roommate? (Hello, Odd Couple!) If the neat-freak is a housekeeper or maybe a professional organizer, does she have a specific term for someone like her roomie?

What other ways can we incorporate and convey our characters’ voices?

Photo credits: 3D glasses—Harry Fodor; Sailboat—Horton Group; Anchor print—mckenna71

Dance of joy!

Coming up this week, more deep POV techniques: conveying the view from inside your character’s head and doing that in “real time.”

Woot! I just finished the latest round of revisions on my current project. I’m really glad I undertook this latest round (although actually it was two rounds at once—not my best idea ever; very easy to forget where you are in the book that way!). I’ve made some semi-major changes and strengthened and clarified a lot of things. It’s a stronger book for my efforts. And I switched the titles for the sequel and this one, since I think they actually fit the books better this way.

But now I have another problem: it’s right around 101,000 words. In seven or eight rounds of revisions, I’ve added 12,000 words. So my next goal is to trim it back to 95,000 words, max.

Sigh. It’s such a burden to keep having good ideas 😉 . I’m surprised that I’m still having ideas on this book, since I finished drafting so long ago (or it feels like it’s been so long). I’m starting to wonder if it’ll ever be “finished,” or, like George Lucas said (quoting someone else), it’ll be abandoned, never finished.

Do you find yourself having to cut or add words during/after revisions? What do you think is the best way to cut—go through and take out a few words here and there, or cut whole scenes? How do you know when you’re done? How is your writing progress coming along?

Photo credit: Richard Dudley

Techniques to establish deep POV

This entry is part 3 of 14 in the series Deep POV

When we’re writing in deep POV, as writers, we have to get deep into our characters’ heads. We have to know what they’re seeing, feeling and thinking. But how do we get our readers into our characters’ heads, too (I mean, isn’t it getting a little crowded in here?).

Open in that point of view

Start the scene in the POV character’s head as opposed to, say, using someone else’s (or possibly even the POV character’s) dialogue. While an interesting line of dialogue may make a good hook, it can also make it harder to figure out whose head we’re in, and how we should interpret that line. This is especially important in the very first scene (an example of this from Edittorrent).

When we begin a scene in the character—talking about what they’re seeing, doing, feeling, perceiving—it gives our readers a clearer idea of what’s happening and just whose thoughts they’ll be privy to for at least this scene. You’re not required to make sure the first character named in the scene is the POV character, but it can help orient your readers if you’re using multiple viewpoint characters, and especially if you have more than one of them in the scene (another Edittorrent example).

Open with an anchor

Sometimes I get so into opening inside a character’s head that I make the mistake of opening scenes right inside their thoughts. For example, opening a scene like this:

Why was this her cross to bear? Why did it have to happen this way?

And on for several more lines. Say this is from the middle of a story and we only have one female POV character. The reader can figure out pretty quickly who’s thinking this—but let’s not make the reader work to figure out what’s going on.

When we open in a POV character’s head, we usually need some sort of anchor to let us know who, when and where we are:

Jessica flipped through the pages of her father’s journal in disbelief. Why was this her cross to bear? Why did it have to happen this way?

Note that this is totally, completely my opinion, but it’s an opinion I’ve arrived at from inspecting my own work closely.

Next week, we’ll look at even more techniques for deep POV, to make sure your readers stay in your characters’ heads, as well as how to convey your characters’ voice deep POV.

How do you establish POV in your scenes? What techniques do you use early on to make sure we know whose head we’re in?

Photo credits: door—Vinicio Capossela; anchor—Andrea Kratzenberg