Tag Archives: scene goal

Upping your tension, scene-by-scene

In my presentation on structural self-editing, I mention that one column of the scene chart in particular helped to make my story better: the tension column. So when I stumbled across a post on how to use that tension column in my archives, I knew I had to share!

When you’re editing yourself, it can be hard to see which of your scenes are low in tension. For tension, a scene-level edit is a definite must. For each scene, ask yourself:

  • Character’s goal: Is it clearly stated or irrefutably implied? (That scene goal in the scene chart thing? Yep. Plus, a scene chart and/or spreadsheet is a really convenient here.)
  • Bring on the conflict: Can/should I cut to where the conflict for that goal starts? Is that the worst conflict I could use here?
  • Bring out the conflict: Have I stated why this is a difficult/delicate situation?
  • Length: Is the scene an appropriate length for its significance? (That applies to both word count and the passage of time in the scene.)
  • Setting: Could another setting lend more tension to this scene?
  • Purpose: Does this move the story forward? Is my reason for having this scene good enough to justify this scene, or any scene at all?
  • Ending: Does the scene end with a disaster for my POV character’s goal? Do we cut away at the worst possible moment, something that will induce the reader to find out what happens next?
  • Finally, rating: as Noah Lukeman recommends in The Plot Thickens, rate the scene tension on a scale of 1 to 10.

Another method here is to read the story backwards, scene-by-scene. Or, I guess, you could jump around as long as you made sure you covered everything. That way, you know each scene will stand on its own—but if you change anything important, especially near the beginning, you’ll just have to go through and fix all that again. (Which can cut both ways, of course.)

Of course, this whole method requires brutal honesty. No rating a scene higher because your heroine gets off a few zingers, no keeping a scene that doesn’t serve any real purpose because it has that beautiful paragraph that it took you a month to write. Cut and paste your favorite parts (or the whole scene) into another document and you never have to actually “lose” anything.

Finding and fixing low tension scenes is just the beginning of making sure your story keeps your readers hooked. Tomorrow we’ll look at finding problems with the overarching suspense in your story. (Gulp!)

What do you think? What do you look for to find low-tension scenes?

Photo credit: Samuraijohnny

Secret sauce: scene goals

This entry is part 8 of 16 in the series Spilling the secret sauce

I learned the concept of scene goals when I read Jack Bickham’s Scene & Structure. Simply, a scene goal is the character’s immediate goal at the outset of a scene. But it’s amazing how this very simple concept can strengthen your fiction.

Finding scene goals

We mentioned scene goals last week in scene charts. As I forced myself to write out the character’s immediate goal at the outset of the scene, I found that sometimes the character didn’t know what his or her immediate purpose was. The scenes that lacked a goal for the character (or a unique goal, as opposed to one that the character’s had four times now) were often the unfocused scenes I needed the most work on—or to be cut altogether.

The goal of a scene should be very, very obvious to the writer, the reader and the character. In fact, in Scene & Structure, Jack Bickham says that our POV characters should state their goals for that scene fairly early on.

The prototypical scene begins with the most important character—invariably the viewpoint character—walking into a simulation with a definite, clear-cut, specific goal which appears to be immediately attainable. This goal represents an important step in the character’s game plan—something to be obtained or achieved which will move him one big step closer to the attainment of his major story goal. . . . (24)

The scene begins with a stated, clear-cut goal. (25)

Scene goals are fantastic for structuring fiction at this level because they tell us, the writers, what needs to happen. Our character arrives at the car dealership with the mission to buy a car/talk to his ex-girlfriend/flirt with the new salesguy. (It sets up the “scene question,” if you will: will s/he get this goal?) The character works toward that goal, until the disaster, as Bickham calls it. We answer the scene question with, most likely, a “no” or a “yes, but [complication].” (Just plain yesses should be reserved for false victories, lulling characters into a sense of security, and, of course, the finale.)

Fixing scene goals

Typically, if a scene lacks a scene goal, the scene is not as strong as it could be. (Occasionally, we’ll have something unexpected befall a character in a scene. The POV character may not always have a goal at the beginning of a scene like this—but try to use this technique sparingly, or your characters might seem directionless and as though they’re not taking charge in their life.)

To fix a weak or missing scene goal, ask what the character is trying to accomplish right now? Why did s/he come here, call this person, or take another action. Why does s/he need to do this now?

A weak scene goal can also be shored up by another, stronger goal. Look for connections or other plot lines that you can tie in to this scene. What are the antagonists doing? What can the protagonist do to try to counter them right now?

Once you’ve found the answer, state the goal flat-out close to the beginning of the scene. “I need to get Y.” “He had to make sure everything was going smoothly.” “You must go into the cave to face your inner fears.”

Can scene goals be too obvious? Possibly. From time to time, laying out the character’s entire plan for achieving a goal can actually decrease the tension. Janice Hardy covers this pitfall of overexplaining scene goals well.

Advanced scene goal techniques

Scene goals can be a really powerful tool! Here are a few ways to use them:

Goals and character sympathy

Another role that goals can play in fiction is to help develop character sympathy. How? When readers support a character’s goal, they want the character to succeed. They care.

What does it take to get our readers on board? According to James N. Frey, it takes a noble goal. They can be a really detestable person (Frey’s example is of a convict who wants to break out of prison), but giving them a goal that we can all believe in helps us to believe in the character, too (Frey’s example, IIRC, is that the convict wants to get out of prison to help a family member). And this really works: I felt it happen to me while watching a game show.

What’s noble? Something that’s self-sacrificing, something that benefits another person more than it does the main character, something that helps the general populace (but that can be too vague: helping one concrete person, such as the character’s child, can actually be more effective as a character goal than trying to better the whole world).

Goals and characterization

Our characters sometimes do have life goals other than the plot-level story goals—goals that may or not play into our story, and goals that may or may not be fulfilled in the course of the story. The bed-and-breakfast, a job at the FBI, the private island in the Bahamas.

While these might not really influence the plot, they can still have a great effect on the story: adding layers to your characters. Like real people, our characters can have life goals and dreams. These goals help demonstrate the character’s depth, to round them out.

These goals can manifest in little ways: the FBI job is one of my character’s ultimate goals that doesn’t play into the plot of the story. That goal manifests in her hobbies: spy movies and spy novels. They can also come in handy when they play into the character’s motivations. (I’ll spare you the convoluted explanation of how this happens in my story.)

The biggest caution here: make sure this goal doesn’t upstage the main plot.

Goals and foreshadowing

Foreshadowing or burying clues is all about framing: mentioning the object or information in plain sight, but in light of something more important so that the reader doesn’t think, “Ah, this is out of place/overly conspicuous/waaay too innocent looking—it must mean something.”

This is why it’s sometimes possible to make the wildest excursions inside the conflict appear to have relevance: The viewpoint character will inevitably interpret almost anything as relating back to the goal; you can show his line of thinking in an internalization, and so drag the seeming excursion far afield back into apparent relevance.

When our characters are so focused on this goal, we can use that focus to help the character (and thus the reader) dismiss something that might obviously be a clue. “Oh, he’s just hanging around because he needs to get the assignment, too.”

The scene goal tempers how a character sees material clues. They can explain them away easily: “Oh, that paperwork is on her desk—good! She’s been busy. She hasn’t had a chance to look inside the folder.”

Or they can just barely notice them—just enough to warrant a mention, but we have a MISSION here, people, and we are not going to get sidetracked!

Next week, we’ll talk about one more important use of scene goals. Until then, read more on goals in fiction, making scenes matter, and framing scene goals to bury clues.

What do you think? Do you consciously use scene goals? How do they effect your writing?

Photo credits: Goal Setting (brainstorm web)—Angie Torres;
Resolutions and goals (list)—Ed Donahue; Goals (poster)—Robert Degennaro

Secret sauce: Behold, the scene chart!

This entry is part 7 of 16 in the series Spilling the secret sauce

There are probably as many ways to edit a story as there are to write one. One of my favorite tools has been a scene chart, inspired by a post on Edittorrent.

The original post suggested creating index cards for each scene, listing a number of important features—everything from where and when the scene is set, to first and last lines, to “promises” made to the reader, to important details like descriptions. Then you could move the index cards around to resequence events or scenes, or play with the story without hurting your MS.

Like many of the commentators on the post, however, I used a spreadsheet to do this in a very small space. I also combined this with probably the most important thing I learned from Jack Bickham’s Scene & Structure—the structure of a scene and the importance of a scene goal—for the character, not just me as a writer. (More on scene goals next week!)

So here’s an example of the kind of scene chart I used, partially filled in for an imaginary story (anybody recognize the plot? Hint: it’s from an old card game). I didn’t use all of these columns myself (and if any of them aren’t clear, feel free to ask what I mean).

I liked this technique so well, I’ve used it on almost everything I’ve written since the first time I used it, more than four years ago. I can use it to make sure the vital elements of every scene are present.

Checking for these elements is a very powerful tool. It makes sure that:

  • Each scene is vital to your story
  • Each scene has direction and purpose
  • Each scene keeps your reader engaged and interested
  • The story is consistent in its details
  • There are no loose threads or forgotten promises

We’ll talk more about how the scene chart helps with some of these elements over the next couple weeks.

What do you think? Do you use a form of scene charts? What’s your favorite high-level editing technique?

Photo credit: Aaron Brown

Making scenes matter

or, How to Save Your Darlings!

We’ve all heard the phrase “Kill your darlings,” right? While sometimes, it feels like the injunction means that we have to carve out anything we liked in our work—whoa, don’t do that! “Kill your darlings” means more to carve out the pieces of your story that are important only to you—if they don’t matter to your characters, your story and your readers, they shouldn’t be in there, no matter how delightful their dinner discussion might be.

Janice Hardy has a great article on “Poking Dead Scenes With A Stick,” AKA do you really need that scene. She says:

When you have a dead scene, ask yourself: If I cut this scene, would anyone but me care or even notice?

If the answer is no, cut the scene. Go ahead and move it to a new file called "cut scenes" and save in case you need it later if you’d like. Be ruthless, the story will be better for it.

She has some great criteria for determining whether or not your scene is truly necessary. There might be events, statements or actions in the scene that are important, but you might be able to move them to another scene if you really need them.

But sometimes, we really do need these scenes. Perhaps they contain clues/foreshadowing that won’t work any other place. (But here’s a hint: if that clue is the only reason we need the scene, it’s probably going to stand out to the reader—maybe a little too much—unless we can make the rest of the scene work harder.)

So if we really need to keep a scene, what do we do to make that scene matter? To understand that, let’s take a look at the purposes of scenes.

Mission of scenes

On the Writing on the Wall blog, author Annette Lyon lists six of the most basic purposes of a scene:

  1. Advance the plot
  2. Create or show conflict
  3. Set the setting
  4. Reveal character
  5. Show backstory
  6. Lay groundwork for later plot

Numbers 1 and 2 are probably the most important in any sort of commercial or popular fiction. In fact, Annette says that most of your scenes should have #1 or #2 as a purpose—in addition to one of the other six.

To repeat, nearly every scene should advance the plot and/or create/show conflict, in addition to developing another aspect of the story. A scene just for character development isn’t enough of a purpose.

Look carefully at the scene in question and determine if it’s mostly or entirely serving only one of these purposes—and if it’s serving #1 and/or #2 at all.

So, let’s say you’ve gone through the scene line by line and you’ve determined that there is absolutely no other way to convey this information—but the scene still isn’t doing enough. You need to make that scene matter.

Making scenes matter

When you truly cannot cut the scene, what do you do? You make the scene matter.

First of all, look at the list of scene purposes above (and add to it if you really need to). How can you add those purposes to your scene?

When I’m trying to make a scene matter, I ask myself these questions:

  • What is the character’s goal for this scene?
  • How can things get worse?
  • How can I raise the stakes?
  • What is the source of conflict in this scene and how can I make the conflict bigger?
  • How can I weave in the antagonist, the plot, a subplot or a character turning point?
  • Who is the worst person who could walk in right now?
  • What would happen if this scene took place somewhere else?
  • What is the character feeling and have I shown it enough on the page?

In a second post on this topic, Janice Hardy also offers a list of things to look at to help make your scenes matter (and there’s some overlap, but I wrote out my mental list after reading her first post):

  • What is your protag doing?
  • Where does this scene take place (setting)?
  • Who else is in the scene?
  • Where structurally does this scene take place (act one, midpoint, act two, etc)?
  • What happens right before this scene?
  • What happens right after this scene?
  • What’s your theme?
  • What are the stakes?

With all these questions, mine and hers, we want to look for ways to make the scene more integral to the story. Incorporate the themes or the subplots more, heighten the conflict and the suspense, etc.

When I was rewriting the book that will be my first published novel, I knew I needed to amp up the mystery plot (and tone down the romance plot a bit). So I went through each scene, specifically looking for a way I could increase the tension and suspense, raise the stakes and bring in the antagonists more.

And you know what? Even though I’ve written four books since that one, I still have to do this. Last month I did the first revision on my most recent manuscript, and I had to look for ways to make the scenes more interesting, state the characters’ goals and tie in the suspense more.

For a more specific example, in the last week, I reread a book I wrote almost 3 years ago as the first step in revisions. I’ve already edited it a bit, so just about all of the scenes are in there for a good reason (though I can see I hadn’t really grasped scene goals at the time). However, some sections of the book really drag, so I’m still brainstorming how I can draw in the antagonist more, how I can keep the threat present and how I can raise the stakes.

One really good example I’d like to share, though, is at a major turning point of the book. It’s the midpoint. Things are looking pretty bad for the future of the romance, and the hero goes home and basically mopes. (It’s my own writing; I can be harsh if I want to.)

This is the midpoint of the book, a major turning point. After the midpoint, says Larry Brooks, the character is ready to go on the offensive. The third quarter is all about the attack. But my character basically rolled over and played dead after the midpoint.

When I reread my midpoint scene, I thought, “NO! He does not MOPE! HE WILL FIGHT!” (If you feel like either quoting The Incredibles or singing some Peter Cetera, feel free.) And suddenly the entire third quarter made sense. I still have a lot of work to do to implement these changes, but suddenly this scene matters so much more.

In my example, yet another scene of the hero mourning his losses didn’t add anything to the story, except that we found out he’d gone so far as to buy an engagement ring before they broke up. (This does not help to make him less mopey, LOL.) In my new vision for the scene, we’ll still get that information—which wasn’t vital to the story in the original version. But now, that ring (which will actually be offstage), plus the events of the day, will help my character to a turning point.

And I can’t wait to see him fight.

What do you think? How do you help to make scenes that aren’t doing a lot for your story really integral?

Photo credits: delete—Mixy Lorenzo;
question mark—Alexander Drachmann; sad sack baby—J

Bury clues using framing with scene goals

This entry is part 3 of 11 in the series Clues in non mysteries

Finally, the fun stuff: techniques for making sure your clues and foreshadowing are in there, but don’t attract too much attention from your reader that you’re telegraphing the pass.

Burying clues is all about framing: mentioning the object or information in plain sight, but in light of something more important so that the reader doesn’t think, “Ah, this is out of place/overly conspicuous/waaay too innocent looking—it must mean something.”

The first way we’ll discuss burying clues I’m calling “using framing with scene goals.” Scene goals are the POV character’s “mission” going into the scene. These goals should be fairly obvious, and may even be stated: “He had to get that folder from her before she looked inside,” “If I didn’t find out what the assignment was, I was toast,” etc.

So the POV character comes into the scene focused on this goal—maybe a little too focused, in fact. Maybe so focused that we use this to our advantage. As Jack Bickham explains (emphasis mine):

We know that the viewpoint character is strongly motivated toward a specific, short-term goal essential to his long-term quest when he enters the scene. Therefore, he will tend to be preoccupied with this goal throughout the scene. In fiction, as in real life, people tend to interpret everything in the frame of reference of their preoccupation of the moment. This is why it’s sometimes possible to make the wildest excursions inside the conflict appear to have relevance: The viewpoint character will inevitably interpret almost anything as relating back to the goal; you can show his line of thinking in an internalization, and so drag the seeming excursion far afield back into apparent relevance.

When our characters are so focused on this goal, we can use that focus to help the character (and thus the reader) dismiss something that might obviously be a clue. “Oh, he’s just hanging around because he needs to get the assignment, too.”

The scene goal tempers how a character sees material clues. They can explain them away easily: “Oh, that paperwork is on her desk—good! She’s been busy. She hasn’t had a chance to look inside the folder.”

Or they can just barely notice them—just enough to warrant a mention, but we have a MISSION here, people, and we are not going to get sidetracked!

What do you think? Have you ever had a character so focused on a scene goal that they led a reader away from a clue?

Photo by Candie_N

Tension fix: Bring out internal conflicts

This entry is part 17 of 26 in the series Tension, suspense and surprise

Sometimes, there’s nothing wrong with the scene set up: we’ve put Mitch into a situation where he would be uncomfortable, unsure of himself, or required to perform a monumental feat. And yet somehow, the scene still doesn’t get the reception we want. Critique partners note that the scene—a turning point for the character—drags.

We need this scene—so now what? Can’t they see how this situation would be stressful and tense for Mitch? Doesn’t that automatically imbue the scene with tension?

Uh, no. Not if we didn’t put that there. Yeah, even though we’d all spent 300 pages together, if the feelings we know Mitch would have weren’t on the page, readers won’t see it.

Simply introducing more more tension—more conflict—through the narration can increase the tension in a scene. If Mitch just sits there and takes this pivotal situation, the readers won’t be engaged in his change—and it won’t be as believable.

Camy Tang wrote an article about this, taken Donald Maass’s “tension on every page” axiom to the next level—tension in every line. She used a great before and after comparison of a cut scene from one of her novels—one without the “tension commentary” and one with (going for tension with a humorous tone).

Weaving in your character’s emotions and observations—whether they’re a “why me” comedic effect, a “not me!” suspense effect or a “can I do this” character effect—can help to increase the tension in a turning point scene.

But don’t beat your readers over the head with it. If this is the fourth scene in a row where your protagonist is battling his Inner Demon, we readers are probably familiar enough that the conflict doesn’t have to be mentioned in every paragraph. In fact, if this is the fourth scene in a row with the same inner conflict, it might be a good time to see if all of those scenes are really necessary. Also, too much internal monologue can slow down the action of a scene, so try for a balance.

What do you think? How can you bring out your characters’ internal conflicts more?

Photo by Penguincakes

Tension fix: Start with a bang

This entry is part 16 of 26 in the series Tension, suspense and surprise

Yesterday, I said “if the character’s goal or purpose isn’t early in the scene, we can risk losing our readers.” I believe that’s true—but at the same time, I recognize that sometimes, it would make no sense for us to jump from the previous scene to the scene goal or start of the action without motivating the POV character properly.

This is one of those times where it’s vital to have a sequel—a “scene” where we focus on the character’s emotional reaction to the action of a scene. Most of the time, we tack these onto the end of the appropriate scene—but that’s not always going to work. Say, for example, we were in Jimmy’s head for the confession scene and his sequel—he tells Gina that they really can be together. Then we move on to Gina tearing up all his letters. Huh?

We need a sequel in Gina’s perspective to clarify her motivation. But starting her scene with half a page (or more) of her emotions and thoughts in reaction to the last action is . . . well, slow. (Especially if we just saw Jimmy’s emotions and thoughts on the same subject.)

So how do we make the reader understand? One great way to create tension is not to explain these actions—at first. The reader is taken aback by this interesting or inexplicable action—and they’re eager to not only find out what happens next, but to learn why this is happening now.

As James Scott Bell says in Revision And Self-Editing, you can “marble in” this sequel information through the beginning of the scene. As she rips up the letters, we have a natural reason for her to think about the last scene and to give us her response—and now we’re really compelled to find out.

This can be effective within scenes, too. I found a scene in my WIP where, halfway through, a minor character gave a two paragraph monologue to the hero to catch him (and us) up on her subplot. I’d interrupted the speech with the hero’s thought about the minor character’s habit to ramble, but still, the blocks of text were more than even I really wanted to read.

After she finished the speech, she went and retrieved a piece of evidence in a crime—a threat against her. I realized if I had the minor character hand him that evidence first, the readers would be pretty surprised—and now they want to know how she crossed the bad guys. Then her speech could keep the readers’ attention.

It can also be useful to pick up the pace (and increase suspense)—if a lot of our scenes are actually sequels, the story can slow down. If that’s not the appropriate pace for the story, ending scenes with disasters and combining sequels with the beginning of the next scene can also help speed up the action of the story.

Of course, this technique shouldn’t be used too often—we don’t want our readers to get whiplash from all those head-fakes. But it can be used to ramp up the tension at the beginning of a scene, and make the reader want to know about the emotional reaction that led the characters there.

What do you think? How do you handle necessary sequels? Do you use the “head-fake” explosion opening?

Photo by Rob

Tension fix: Cut to the chase

This entry is part 15 of 26 in the series Tension, suspense and surprise

One of the ways that I’ve found to increase tension as I’ve read a bunch of craft books and reread my WIP is to pull readers into scenes and create tension quickly.

Our scene openings are really key in establishing tension early on. Many times, however, we spend the beginning of the scene “warming up”—rehashing the last scene or sequel, running through mundane events, working up to a conflict (or even to a scene goal). Even after I’d edited specifically focused on making scene goals clear, I still found many scenes meandering near the beginning, wandering around until we found a conflict.

The first step is to make our POV character’s scene goal clear. Often, that will be stated explicitly: she’s waiting for her mystery date or he headed into the office to check on the Q4 numbers. (Thrilling—though I actually do know someone shopping an MG financial thriller, so maybe it could work.) Sometimes it’ll be pretty darn clear from the way we ended the previous scene: the couple just had a fight, and now he’s at a florist.

If the character’s goal or purpose isn’t early in the scene, we can risk losing our readers. And if we don’t get those characters to work on those scene goals, we can risk losing our readers. And if those characters don’t do something interesting—find a source of tension—pretty quick, we can risk losing our readers. (They’re just fickle like that.)

I’ve said before that conflict is at the heart of tension—just as conflict is at the heart of any fully-imagined scene.

Once we’ve established the character’s goal, explicitly or implicitly, we should bring on the conflict. Maybe he’s headed to the florist but—the elevator’s broken—the stairs are being painted. He twists his ankle getting down from the fire escape—the nearest florist is closed—he can’t get a cab—he gets hit by the bus he’s trying to catch. Notice that the conflict doesn’t have to start huge—he doesn’t have to jump straight to the disaster.

It doesn’t even have to be big—maybe the florist doesn’t carry her favorite kind of flowers, or after he pays, he remembers she’s allergic. But don’t just leave him in there, pondering over whether to get daffodils or dianthus.

Along with this, we can look at the whole scene to see what we can tighten. Eliminate unnecessary or redundant words and use powerful, fast-paced language instead. Check out this tightening checklist at the Ruby-Slippered Sisterhood for help.

What do you think? Is there a time when we need long sections of thought between the goal and the conflict?

Photo by Matthias Rhomberg