Tag Archives: characters

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Want to take your story and your writing to the next level in 2015? Kick-start your writing with my very first online writing course beginning January 12!

DEEPEN YOUR CHARACTERS, DEEPEN YOUR FICTION

How many books have you read with a solid plot and passable characters, but you never really got sucked in? How can you keep your story from falling into that trap? By creating deep characters and deep fiction.

Topics covered include:

  • Character creation
  • Deep POV
  • Raising the stakes
  • Structure & line editing for immersion

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Choosing the right POV character

Each book, each character and even each scene requires you to make choices about what POV to use. If you have more than one POV character in a scene—as you will in many of your most pivotal scenes—you have to decide which character should control the scene, or whose eyes your reader gets the scene through. The way you use the POV in a scene and in a whole book affects the way your characters and your story are perceived. It’s important to get it right!

Today we’ll look at one aspect of POV: choosing the right POV character.

Choosing POV Characters

Sometimes it’s very easy to pick who to use as the viewpoint character—they’re our only viewpoint character in the scene. But quite often, we’ll have more than one viewpoint character in a scene and we’ll have to choose between them. Whose scene is this?
Continue reading Choosing the right POV character

Everything you ever wanted to know about character arcs

This entry is part 9 of 11 in the series character arcs

Part two . . . sort of

Character arcs are vital in most fiction. We read to connect with people emotionally as they grow and change on the journey. We’ve already covered character arcs in a series once, but I’ve been thinking about and working with and digging deeper with character arcs since then, so I collected all that (and others’ thoughts, too) to put them together.

This “omnibus edition” post covers some of the same topics as the series, but this is a new look at character arcs, digging deeper into some of the things we didn’t cover the first time around. Hooray!

Why characters should arc

In most fiction, character arcs are a vital element. A character who doesn’t arc (with specific exceptions) isn’t nearly as fulfilling to read about. In Save The Cat! The Last Book on Screenwritding You’ll Ever Need, Blake Snyder describes character arcs (italics in original, bold mine):

Arc is a term that means “the change that occurs to any character from the beginning, through the middle, and to the end of each character’s ‘journey.'” . . . But when it’s done well, when we can chart the growth and change each character undergoes in the course of a movie, it’s a poem. What you are saying in essence is: This story, this experience, is so important, so life-changing for all involved—even you, the audience—it affects every single person that is in its orbit. From time immemorial, all good stories show growth and track change in all its [sic] characters.

Why is this?

I think the reason that characters must change in the course of a movie [or book] is because if your story is worth telling, it must be vitally important to everyone involved. This is why set-ups and payoffs for each character have to be crafted carefully and tracked throughout. (135)

Character arcs aren’t just nice for readers—they show that the events of our story are worth reading about. The impact of the story is shown in the character arc, almost like a corollary to the “why does this story matter?” question that few people voice, but most people at least subconsciously wonder.

Answer that question, and your fiction doesn’t feel like a waste of time.

Finding your character arc

There are dozens or perhaps hundreds of character journeys for arcs. (Alicia Rasley lists a bunch with some tips on plotting out that journey.) Think about how your character grows and changes over the course of the story. It doesn’t have to be a drastic 180-degree U-turn all the time. For example:

Romance fiction, and most of its sub-genres, the hero is also the villain to the heroine. He’s a grump or a tyrant or a renegade. Maybe he’s the Rochester to your Jane Eyre, a married and bitter man to a sweet and innocent, though world-weary, ingenue. The point of the book is for him to “get” the heroine, which means the hero’s villainy must be “overcome.”

The hero has to change—not from actually evil to good, but from rude/inattentive/not interested/self-absorbed to its opposite.

But plotting this out from the beginning isn’t the only way to do this.

Developing the character arc

You can find your character’s arc at any point in the writing and editing process. When I first began writing, I didn’t give much thought to character arcs. If they got in there, it was either a coincidence or something I added in revisions.

After that, about the time I wrote the first series on this topic, I figured out the character arcs halfway through a first draft, and I often stopped to go back and adjust what I had.

Lately I’ve thought more and more about my character’s arcs before starting my story, and that helps me to the broad strokes in there. It does make a big difference in the quality of the first draft—my most recent book was <7 weeks from idea to finished novel, but it has those broad strokes. But, as always, there’s plenty of work left to be done in the next draft.

Yep, it’s okay to find or or develop or change your character arc after you write the book. Sometimes it’s easiest that way: you see what your character learned and then go back to the beginning to make it match the conclusion better. (Victoria’s article talks about circling back through your character’s internal journey to the beginning of the book. Deep stuff!)

Testing out your character arc beginning

If you don’t plot out your character arcs in advance (or even if you do), the beginning of the character arc often needs the most work. We have to match and offset the ending and make the change as dramatic as possible. Or, turning to Save The Cat by Blake Snyder again, use the “Take a Step Back” principle (emphasis mine):

Take a Step Back applies to all your characters. In order to show how everyone grows and changes in the course of your story, you must take them all back to the starting point. Don’t get caught up in the end result and deny us the fun of how they get there. We want to see it happen. To everyone.

This is just one more example of how movies [and novels] must show the audience everything: all the change, all the growth, all the action of a hero’s journey. By taking it all back as far as possible, by drawing the bow back to its very quivering end point, the flight of the arrow is its strongest, longest and best. The Take a Step Back rule double-checks this.

If you feel like your story or any of its characters isn’t showing us the entire flight, the entire journey… Take a Step Back and show it all to us. We want to see it. (156)

Dig deeper in the beginning and show a big change! If your hero learns to show appreciation to his wife in the course of the story, don’t just have him be somewhat rude to her and pay more attention to the TV than her (not intended as a hint, Ryan). Have him be a total jerk.

Taking it a step back also makes the middle of the character journey more challenging for the writer—but if it’s handled well, it makes the whole journey more realistic for the reader.

The middle of the character arc

I think most writers have trouble with middles, and character arcs are no exception. The basic guideline here is to show the character making real choices between the beginning point and the ending point, and gradually moving toward the ending point—without making a full commitment to change yet

Or, as Alicia Rasley says in her article “Changes and Choices: External Action and Internal Reaction“:

If we keep presenting him with the choice to move closer or farther away from family [the character journey she’s using as an example (definitely worth reading!)], and make each choice an authentic one, then his growth will come out of his own actions and decisions. It’s best to make every response somehow different, and then assemble them in the order of emotional risk (no big deal to build his own house instead of one with them… but very big emotional risk to decide he’s responsible for the kid’s welfare at the end). But they have to be real choices, and he has to make real decisions and take real action.

This gradual change shows the journey better than thinking or pontificating about it could. (Though those are both part of the process, usually.) It also is a great opportunity to show the characters’ resistance and reluctance, making the final choice even more satisfying (and HELLO, CONFLICT!).

Ending the character arc

For me, this is the trickiest part, and the source of the biggest challenges and revelations I’ve had in the last couple years. There are two aspects to the end of a character arc: the climax and the rest of the dénouement.

The climax

At the climax of the story, we have to do more than just defeat the external plot forces. We either have to show that the character has learned his/her lesson and can use it to defeat the bad guy, or force the character to make the BIG choice to change, to take a leap of faith into the U-turn, post-arc state.

And that really affects how your climax goes.

I’ll give you an example: in a MS I wrote last year, the heroine’s journey was one from disbelief to belief. The external plot had to do with bad guys chasing them and a physical confrontation with a psycho (obviously this is vague, but it’ll take too long to explain the rest, you know?).

In the first draft, the hero and heroine work together to defeat the psycho and the bad guys. And that was it.

I knew it wasn’t as good as it could have been. I needed the external and internal plots to hit their high points at the same time. That balance is HARD. After pondering and brainstorming, I finally found a way to bring those to stories to a head at the same time: I had the psycho challenge the heroine about what she believed, telling her she was foolish to believe in the hero (who is separated from her right then). But despite the imminent danger, she still chooses to believe and throws her lot in with him instead of compromising

The rest of the dénouement

After the climax, it’s still important to show the results of the characters’ final choice, to confirm that change is real and permanent, not just an act of momentary convenience to beat the bad guy at a critical moment.

I really like how Alicia Rasley talks about this, again from her article “Changes and Choices: External Action and Internal Reaction“:

One last tip– readers will believe in the internal change only if they see it manifested on the external level. So we need some last little event that affirms the choice he made to become part of this family [the specific journey in the example]. Maybe the last sight we have of him is surrounded by the kids as they work together move his hut across the stream into the family compound– and Julie helping to set the hut on a new foundation.

We have to show that the character has changed, even if it’s a one-line post script.

Character arcs are challenging, and sometimes we leave them to chance. But if we execute our character arcs well, they make our fiction fulfilling to our characters—and our readers.

What do you think? How do you write character arcs? What are your favorite character journeys to read?

Photo credits: character arc logo—Ruth and Dave; St. Louis Arch—Matt;
starting line—Jayne and D; finish line—Aaron

How to make characters your readers will love with the intensity of a thousand burning suns

Or, you know, just really really like.

My favorite television show of all time is Law & Order (Vanilla, please). I have literally hundreds of episode plots memorized. I cannot tell you how many times I have had a family member ask me, “Remember the episode where X & Y happen in the first 15 minutes? How does it end?” And I know the answer. (If you’re not yet impressed, remember that these are highly crafted mysteries, people. There are twists and turns and reversals and complicated legal maneuverings.)

My two favorite characters are Det. Lennie Briscoe (Jerry Orbach, may he rest in peace) and EADA Jack McCoy (Sam Waterston). Every time I remember that Jerry Orbach passed away, I get a little sad. Although personal lives of the characters are not a major focus of the show, I teared up watching the episode where Det. Rey Curtis retires the other day. I flat out cry when I watch Lennie walk out of the office the last time. When Jack reunites with his daughter—and they just meet for dinner in the last minute of an episode—I am just as moved and verklempt as he is.

Yeah, I’m a girl. It’s okay.

But I didn’t fully realize my devotion to these characters, specifically Jack, until the other day when I read an article describing his successor as “a force of nature” who was riveting, and you never knew what he might do next.

I didn’t dislike the new character, but to hear that, I took umbrage, to say the least. To be fair, again, Jack had like six times as long as this character did in that office. But it’s taking all my restraint NOT to list the truly creative and sometimes insane things Jack did as EADA.

What is it about Jack that inspires that kind of loyalty from a fan like me? It’s not the actor (I do like him—but that’s because of the role). It’s not the legal maneuverings (though they make things interesting). I don’t even think it’s what he does or how he does it. It’s that he’s 1.) passionate and 2.) unpredictable.

“Unpredictable? But—but—but—our characters have to be consistent,” you might say. You’re right—well, you’re not wrong. After all, as far back at Aristotle’s Poetics, we’ve been taught that characters must be consistent.

But, Aristotle argues, they must also be “consistently inconsistent.”

And what does that mean? (Well, Aristotle means that if a character is an inconsistent person, they should always be similarly inconsistent. But that’s not really helpful.) I like to use it to mean that a character’s actions should be consistent with who they are at their core—if they are a fool, they shouldn’t suddenly become the soothsayer, or vice versa—and at the same time, they should be surprising to the audience.

The reason I love Jack McCoy (and the reason this blogger [whom I managed NOT to lambaste for his/her personal preference] loves his successor) is because we never knew what he might do next—except that we did.

We knew they wouldn’t jump off a building to win a case (that wouldn’t work). We knew they wouldn’t give up lawyering to sing with the Met, paint at the Met or play for the Mets. We knew they wouldn’t kill someone. We knew they wouldn’t go bungee jumping or out to a nice, peaceful lunch or on a pleasant family vacation (shown on the show, that is).

We knew that they did have a code of ethics and morals, but sometimes the end justified the means (and sometimes, they decided it didn’t—and we respected them all the more). We knew that they would think and be resourceful and try again and if necessary lie and mislead and fudge and regard things “from a certain point of view” a little in the pursuit of justice. We knew they’d fight against bad guys, their lawyers, and even each other for the greater good.

We knew that they would do almost anything to win when they knew they were right.

And we couldn’t wait to see what unexpected, unconventional and unbelievable thing they’d do next.

The intensity of a thousand burning suns, okay, maybe not. But it certainly worked to keep viewers tuning in for an hour a week for twenty years—and Law & Order airs in syndication and spinoffs around the world. They did something right.

What do you think? How can you make your characters consistently inconsistent—and memorable and lovable?

Sam Waterston photos by Sharon Graphics

Goals in fiction, on every level

And I don’t mean getting published

This time of year is ideal for thinking of our resolutions. But we’re not the only ones who should be working (or autopiloting) toward a goal: in fiction, characters should have a goal, too. Characters’ goals affect their stories from beginning to end, on multiple levels.

Sometimes, we hear “goals” harped on so much that it gives us a complex. I had one: I used to think my characters didn’t have good enough goals. Beyond the scope of the plot, I couldn’t think of what their goals might be.

Plot-level goals
I used to think that characters had to have goals in their lives aside from the ones that get thrust upon them at the beginning of the story. While that’s true, I doubt the hero’s goal of retiring in Hawaii or the heroine’s dream of owning a bed and breakfast in twenty years plays heavily into their story. (It can help to make the characters richer, of course, but that’s just not what Goal-Motivation-Character is all about.)

Finally, I realized because of the types of stories I write, the plot did contain the characters’ goals, and that was okay. In romance, the characters’ goals often are to find someone. In mysteries, the characters’ goals are to find the killer/perpetrator and bring him/her to justice. There’s something wrong in the world (the character is alone; someone has been killed, etc.), and it’s their job to right it. And that’s OKAY.

The character’s plot-level goal is controlled by the story question. In a romance, it’s “Will they get together?” In a mystery, it’s “Will they catch the bad guy?” In other genres of fiction, of course, the variety of questions might be wider, but it might be “Will Jenny find healing?” or “Will Harry triumph over his awful, lonely roots?”

The answer to all of those story questions is yes. (You could phrase them other ways to get a no, like “Will the murderer get away with it?” or “Will Jenny’s past ultimately defeat her?”) The characters’ external, plot level goals relate directly to these questions. In a romance, with “Will they get together?”, the characters’ goals are to not be alone, to be with someone who understands them, to find someone who will love them in spite or even because of their peculiarities. (These might double as internal goals, too.) In a mystery, the characters’ goals are to serve justice.

Plot level goals are SIMPLE. I worked myself up overthinking this level of goals, worrying that my characters had to have a grand life plan in place and they were on step 27-B section ii-c when suddenly STORY CRISIS comes along. Not necessarily. What does your character get in the end? Is the story about the character’s journey to get that? There’s your goal. (And if your story isn’t about your character’s goal, take another look at your story.)

Internal goals
It was much harder for me to identify characters’ internal goals: until I looked closer at their internal conflicts. Just like the external plot conflict, I found the characters had goals inherent in their conflicts already. I just hadn’t fully expressed those goals to myself. And when I did, I was able to tweak their character arcs ever so slightly to make the characters even stronger.

For example, let’s say your character struggles with being disrespected. (Kind of external, but we’ll go with it.) The story follows their internal journey, from disrespected to respected, or maybe from disrespected/low self-esteem to high self-esteem. Their internal goal is right there, inherent in that starting point: gain respect.

To find internal goals, look at the character’s arc. Where does she start from, emotionally? What does she gain or how does he change in the course of the story? Voila.

Internal conflict adds a necessary dimension to characters. Making sure that internal conflict is clear and expressed in a character arc adds a necessary dimension to good fiction.

Scene-level goals
Characters have even smaller goals, of course, than living happily ever after or ridding the world of the threat. Characters should have goals in (almost) every scene. In fact, in Scene & Structure, Jack Bickham says that our POV characters should state their goals for that scene fairly early on.

The prototypical scene begins with the most important character—invariably the viewpoint character—walking into a simulation with a definite, clear-cut, specific goal which appears to be immediately attainable. This goal represents an important step in the character’s game plan—something to be obtained or achieved which will move him one big step closer to the attainment of his major story goal. . . . (24)

The scene begins with a stated, clear-cut goal. (25)

Scene goals are fantastic for structuring fiction at this level because they tell us, the writers, what needs to happen. Our character arrives at the car dealership with the mission to buy a car/talk to his ex-girlfriend/flirt with the new salesguy. (It sets up the “scene question,” if you will: will s/he get this goal?) The character works toward that goal, until the disaster, as Bickham calls it. We answer the scene question with, most likely, a “no” or a “yes, but [complication].” (Just plain yesses should be reserved for false victories, lulling characters into a sense of security, and, of course, the finale.)

But scene goals aren’t just for the beginning and end of scenes. You can use them to keep the tension high in a scene. By reminding the readers what the character is after—and showing the growing disparity between her goal and reality—we can draw the reader along through the scene. As always, we don’t want to harp on anything too much or be repetitive.

Scene-level goals drive the story forward through each scene. Keeping those goals clear helps to keep our characters—and our readers—oriented in the story.

Occasionally, we’ll have something unexpected befall a character in a scene. The POV character may not always have a goal at the beginning of a scene like this—but try to use this technique sparingly, or your characters might seem directionless and as though they’re not taking charge in their life.

Goals and character sympathy
Another role that goals can play in fiction is to help develop character sympathy. How? When readers support a character’s goal, they want the character to succeed. They care.

What does it take to get our readers on board? According to James N. Frey, it takes a noble goal. They can be a really detestable person (Frey’s example is of a convict who wants to break out of prison), but giving them a goal that we can all believe in helps us to believe in the character, too (Frey’s example, IIRC, is that the convict wants to get out of prison to help a family member). And this really works: I felt it happen to me while watching a game show.

What’s noble? Something that’s self-sacrificing, something that benefits another person more than it does the main character, something that helps the general populace (but that can be too vague: helping one concrete person, such as the character’s child, can actually be more effective as a character goal than trying to better the whole world).

Goals and characterization
Our characters sometimes do have life goals other than the plot-level story goals—goals that may or not play into our story, and goals that may or may not be fulfilled in the course of the story. The bed-and-breakfast, a job at the FBI, the private island in the Bahamas.

While these might not really influence the plot, they can still have a great effect on the story: adding layers to your characters. Like real people, our characters can have life goals and dreams. These goals help demonstrate the character’s depth, to round them out.

These goals can manifest in little ways: the FBI job is one of my character’s ultimate goals that doesn’t play into the plot of the story. That goal manifests in her hobbies: spy movies and spy novels. They can also come in handy when they play into the character’s motivations. (I’ll spare you the convoluted explanation of how this happens in my story.)

The biggest caution here: make sure this goal doesn’t upstage the main plot. We’ll see how this works out in edits, but I’ve had a little mixed feedback about my character’s dream. Some readers think it’s so important it needs to be mentioned in the very first chapter. And even though that chapter won the contest, at least one judge complained that the very same character didn’t have any dreams or aspirations. (Why, exactly, they thought she needed to think about those dreams and aspirations when dealing with the murder of her priest, I’m not sure.)

However, adding that to the first chapter might make readers think it’s an important part of the plot. It’s not part of the story question for this book. Our first chapter offers a promise of things to come, not a synopsis of the characters’ lives. If we make a promise of this character’s dream, and especially if it’s not fulfilled in this book, we’re setting our readers up for disappointment.

Instead, use goals and dreams to add depth to the characters and the story—from the hobby on up.

How can you better use goals in your writing?

Photo credits: climbing the mountain—Ben Rohrs;
my life in 10 years—lululemon athletica; grab the brass ring—Foxytocin

Got characters?

So we’re getting ready for NaNo. (Well, I am. Some of you are.) Usually I get to know my characters in the process of writing. I see them act and react to get to know them best. Several people in the comments agreed.

But of course with NaNo, we’re not allowed to write Word One on our novel until November 1. How are we supposed to get to know our characters and see them in action before then? So I was thinking about a fun way for all of us to get to know our characters better.

What you have to do:
Email me at jordan at jordanmccollum.com (spelling counts!) with the following information by the end of Wednesday, October 26, 2011.

  • Character’s vitals: name, gender, age, pertinent family info, etc.—as of the start of your novel
  • Types of external/internal conflict your character will face in your novel
  • Maybe a little about your antagonist: what are his/her good qualities? Why doesn’t s/he like your protagonist?
  • Themes of your novel (if you know)
  • A little info about you: would you rather collaborate on a project with a small or larger group? Do you prefer Google Docs or email? What time(s) are you typically online?

And we’ll play a little game. (NOT on the blog, or anywhere else public, don’t worry.)

Photo by Tom Olliver

Three questions to ask your characters (MC blogfest)

Keep collecting your favorite posts on writing for Writing Wednesday next week!

When I saw Jeannie’s guest post on author Elizabeth Mueller’s blog (another friend!), I knew I had to play along. Normally I’m reluctant to post much about my works (aside from excerpts that have done well in contests), but I’m making an exception today. It’s just three questions, right? And since I’m still working on falling back in love with my story, this seems like a fun opportunity. Plus it’s just three questions.

The character I’m playing with today is Frank Walters. He served in the Office of Strategic Services in World War II and when the story takes place, just after the war, he’s with the Central Intelligence Group (predecessor of the CIA). Physically, he’s based loosely on my husband’s grandfather Walter, who was in the Navy in WWII, pictured here. (Somehow we ended up with his WWII scrapbook. He traveled the whole world during the war, with pictures and postcards from Hawaii, Scotland, Iceland, Morocco, the South Pacific, and I know he served in Japan, too.)

And over to Frank:

What is your greatest fear?

Losing myself to the job. The peace might not be as assured as the general public would like to believe, but I’m here to keep things from falling apart again. At the same time, I need to prove something to myself—that we’ll prevail. That I’m on the right side. That we’re the right side because of our principles, and we don’t have to undermine those principles to do it.

What is your biggest accomplishment?

I don’t know. Standing up for someone who’s weak. Doing the right thing when it’s hard. It takes a lot of those little things like that to make it worth it—and just one failure to wipe it all out.

What is your biggest regret?

After the war, we had custody of a bunch of the Nazis’ POWs, including some Soviets. Some secret deal at one of the Big Three conferences included one little stipulation that we must’ve bowed to: all Soviets would be returned to the USSR.

Some of these men said they’d never even been to the Soviet Union. Some of them had come from there, and they couldn’t bear the thought of going back to the constant terror. After surviving a Nazi concentration camp, they’d be labeled as traitors and German spies. Maybe sent to Soviet labor camps. Maybe executed.

They begged us not to return them, to shoot them instead. Some of them even killed themselves before we handed them over.

But I followed orders. I sent grown men—and boys—begging, screaming and crying for mercy . . . to the slaughter.


Aaand back to me. Of these, question #3 was the only one I’d really worked on in depth before. #1 was there but this helped me refine and crystallize it a little. #2 was by far the most challenging. Isn’t that odd? Shouldn’t it be easier to think of something we’re proud of?

What do you think? What would your characters say? Which question would be hardest for you?

I is for Incredibly Informative Character Interviews

I’m not really that into character interviews myself, but I’ve been working on characterization lately for my WIP. So I’ve come up with a few questions that might be a little more informative than “When is your birthday?” or “What’s your favorite color?”

So, some questions to get to know your characters better:

  • What’s your favorite color? (I’m hilarious, aren’t I?) Why? How would you feel in a room painted that color? Who else would you want in there with you? Who wouldn’t be allowed? What would you do there?
  • What is your favorite food? When and where did you first taste it? What do you think of when you taste it again? What is your least favorite food?

  • Where are you from? What is that place like? How do you feel about the location you’re in now? What are your favorite spots in your current location? How has it changed over time?
  • If you absolutely must wake up, what scent of candle would you light? What kind of smell makes you feel relaxed? What did your grandparents smell like? What does your home smell like?
  • Do you consider yourself a funny person? Do you prefer dry, zany, slapstick, punny or another kind of humor? Would you rather be seen as funny, clever, respected, stoic, mature or something else? What’s your favorite joke?
  • If you hear bells, what do you think of? How about rain? Motors/engines? Running water? Sirens?
  • Think of your favorite clothing. How does it feel—rough, smooth, heavy, stretchy, warm, cool? How does it make you feel? Where would you wear it?

The emphasis here isn’t so much the hard facts—it’s on the character’s senses and emotions. How do these things make him or her feel? Why? How can you incorporate these sensory and emotional experiences into the whole of your character?

What do you think? What else do you focus on when getting to know your characters?

Photo by Svilen Mushkatov